Projects
A collection of curated projects showcasing my skills in different domains.
GPU Accelerated Multigrid Solver
CUDA implementation of the V-cycle multigrid method to solve the 2D Poisson equation with dirichlet boundary conditions.
GPU Accelerated Path Tracer
Followed Peter Shirley's "Ray Tracing in One Weekend" and further optimized it with CUDA.
A* Pathfinding in Stardew Valley
Visualization of the A* algorithm to find the optimal path between two points on a Stardew Valley farm.



